Pingufly
Bat the penguin. Fly as far as you can.
Pingufly is a one-button distance game in the spirit of the old Yeti Sports: a yeti swings, a penguin flies, and you keep it going across ice, powder snow, seals and crevasses. Five throws per run, total distance, medal at the end, and a world ranking to climb.
- One button, four moves. Click, tap, Space or Enter. Context decides: jump off the ledge, swing at the right height, flap in the air (2 per throw) or belly flop just before landing.
- The hit is the star. Hitstop, camera shake, a bat crack and a PERFECT / GOOD / WEAK / EARLY / LATE call on every swing, always with text and an icon, never color alone.
- A world that opens with distance. The yeti's camp, a glacier, a pine forest and the aurora at night, each with its own sky and music layer.
- A seeded course. Ice, powder, seals, a wandering albatross and crevasses, placed the same for the 5 throws of a run, so you learn where the seals are.
- World ranking and daily challenge. Every finished run goes up on its own under your name (a PINGU-NNNN one until you pick yours from the menu): see your place in the global top and in today's challenge, where everyone plays the same course.
- Options that matter. Volumes, fullscreen, adjustable shake, flash toggle, an optional timing-aid ring and full English and Spanish.
Controls
Space, left click or Enter: the only action. Esc or P pauses, R restarts the run.
Ranking and privacy
Finished runs go up to the world ranking on their own; turn it off in Options and nothing is sent. A run carries your ranking name and the run data (distances, seed, game version and the timing of your presses), with no account or device id. The default PINGU-NNNN names show at once. A name you choose is checked by a blocklist and by AI moderation services (Anthropic, OpenAI and Google) before it shows up; until then the ranking shows a PINGU-NNNN placeholder.
How it was made
Made with Godot 4.7 by Sergio Márquez, developed with AI coding agents under human direction. The yeti and penguin 3D models were generated with Meshy (https://www.meshy.ai) and cleaned up in Blender by script (CC BY 4.0: "3D model generated with Meshy"). Everything else (scenery, seals, albatross, effects, music and sound) is built by code for this project. Font: Fredoka (SIL Open Font License).
Batea al pingüino. Vuela lo más lejos que puedas.
Pingufly es un juego de distancia de un solo botón en el espíritu del viejo Yeti Sports: el yeti batea, el pingüino vuela y tú lo mantienes en marcha sobre hielo, nieve polvo, focas y grietas. Cinco lanzamientos por partida, distancia total, medalla al final y un ranking mundial.
- Un botón, cuatro movimientos. Clic, toque, Espacio o Intro. El contexto decide: saltar del saliente, batear a la altura justa, aletear en el aire (2 por lanzamiento) o hacer el panzazo antes de aterrizar.
- El golpe es el protagonista. Hitstop, sacudida de cámara, crack del bate y un aviso de PERFECTO / BUENO / FLOJO / PRONTO / TARDE en cada golpe, siempre con texto e icono.
- Un mundo que se abre con la distancia. El campamento del yeti, un glaciar, un bosque de pinos y la aurora de noche, cada uno con su cielo y su capa musical.
- Recorrido por semilla. Hielo, nieve polvo, focas, un albatros y grietas, colocados igual en los 5 lanzamientos de una partida.
- Ranking mundial y reto del día. Cada partida terminada se sube sola con tu nombre (uno PINGU-NNNN hasta que elijas el tuyo en el menú): mira tu puesto en el top global y en el reto de hoy, donde todos juegan el mismo recorrido.
Controles: Espacio, clic izquierdo o Intro. Esc o P pausa, R reinicia la partida.
Las partidas terminadas se suben solas al ranking mundial; desactívalo en Opciones y no se envía nada. Cada partida lleva tu nombre del ranking y sus datos (distancias, semilla, versión y el momento de cada pulsación), sin cuenta ni identificador del dispositivo. Los nombres PINGU-NNNN por defecto salen al momento. Un nombre elegido pasa por una lista de bloqueo y por servicios de moderación con IA (Anthropic, OpenAI y Google) antes de verse; mientras tanto, el ranking muestra un PINGU-NNNN.
| Published | 13 hours ago |
| Status | Prototype |
| Platforms | HTML5, Windows |
| Author | sergiomarquezdev |
| Genre | Sports |
| Made with | Godot |
| Tags | 3D, Arcade, Casual, Godot, leaderboard, one-button, Physics, Score Attack, Singleplayer |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |







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