
One Bad Wire
A downloadable game for Windows
1,000,000 cables. 1 is wrong.
It's 3 a.m. and the datacenter is down. Somewhere in the hall, one patch cable is plugged into the wrong port, and you are the night-shift technician who has to find it.
Trace cables with a tone probe: clip it on a port, follow the beeping to the other end, read it. Restore the hall zone by zone, earn SLA credits and buy tools that do the boring part for you: a label printer, a wideband tester and a crawler robot that checks racks on its own.
- First-person diagnosis with physical cables you unplug, carry and plug back in.
- Five zones that come back to life as you fix them.
- Every seed wires the hall differently and hides a different bad wire.
- A guided first zone teaches the tone probe, repairs and the upgrade terminal. Runs take 20-40 minutes and autosave.
Controls
WASD + mouse to move · Shift sprint · Ctrl/C crouch · Space jump · E / left click use · Q / right click let go · 1-5 tools · F flashlight · H help · Esc pause
Options: mouse sensitivity, volumes, flashing intensity, subtitles and colorblind cable symbols.
This is a playtest build: your feedback shapes the next one
When you finish (or give up), open the pause menu and press COPY FEEDBACK REPORT, or press C on the results screen. Paste it in a comment below and answer the three questions it includes. The report only contains times and counters from your run; the game never sends anything anywhere.
Windows warning
The game isn't code-signed, so Windows SmartScreen may say "Windows protected your PC". Click More info → Run anyway. Unzip the download first and run OneBadWire.exe.
How it was made
Made with Godot 4.7 by Sergio Márquez, developed with AI coding agents (Claude, with cross-reviews by GPT) under human direction. There are no bought or generated images: geometry, icons and audio are produced by code in the project. Font: JetBrains Mono (SIL OFL).
| Published | 10 hours ago |
| Status | Prototype |
| Platforms | Windows |
| Author | sergiomarquezdev |
| Genre | Puzzle, Simulation |
| Tags | 3D, Atmospheric, First-Person, Godot, Incremental, Short, Singleplayer, technology |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






Comments
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Thanks for playing! If you can, paste your feedback report here (pause menu > COPY FEEDBACK REPORT, or C on the results screen) and answer:
1. Where did you get stuck or confused?
2. Best moment? Most boring one?
3. Anything else you would change?